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Channel: light – Ludum Dare
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Escape from Anathema Mines

Escape from Anathema Mines was my second LD entry. I was pretty pleased with how it came out – pretty challenging and fun visually. I stretched the limits of pygame quite a bit in this entry, doing...

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Habitat For Horror

LD48 #6 theme was “Light and Darkness”. Another theme that came close to winning was Remote Control, which I also included in my entry. So I made Habitat For Horror. This game is quite flawed – it’s a...

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Article 16

This was my first attempt at a Ludum Dare, and in some ways my best entry. I still think I aimed too low for the game, I think this may be why I havn’t done so well in others, I’ve aimed too high...

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LD6 entry: Photon

Photon was my entry to LD6. The theme was “Light and darkness”. I still remember all the time I fiddled with shadow calculations. In my game, each light source does exact shadow calculations with all...

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Uplighter

Uplighter was my entry for the Light & Darkness theme. It was a puzzle game centered on lighting up levels to certain percent by, among other things, placing lights, breaking down walls, and...

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Candles

This was my entry for the LD #6 contest, “Light and Darkness”. In this small platform game, your goal is to avoid the rain drops and light up all the candles in each level. Unfortunately, I didn’t...

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Silent Hunter

Your name is not of importance. Your mission is simple: Top secret data has been separated and hidden in several countries. Break into the buildings and retrieve the secret data. The data is usually...

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Seeping Darkness, Radiant Butterflies

I’ve added mini dark towers (is the prime thing used to spread darkness) and also finally decided on a dark vs. light (perhaps earlier mentioned as decay) thing. Here’s a shot with lots of mini dark...

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the cave of Glaucon

aha ! now I can go to sleep… I have the ideia to dream on Glaucon after a boring class from Plato fall in a cave and have to escape from it, but in order to escape will have to find the sequence that...

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Glaucon and the cave – screen1

aha, the char is moving around with the light folowing =)

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rogue-ish dark cave w/light

so far very basic,. just a procedural-noise based cavern and a brute-force point light algo,. it runs fine here but it terribly unoptomized,.  I may try to get some recursive shadowcasting going,....

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Torch – Post Mortem

Instead of copying and pasting my post from my own blog, I will write one just for LD! The most important fact, as with any Ludum Dare, is that I was able to finish! I originally thought I wouldn’t...

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Adding features, building the castle

So far so good. I’m coding in new types of tiles and I’ve finally managed to get the light code working perfectly in all conditions. After I’m done implementing the various gimmicks, it’s time to start...

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Larron is Finished! Click As Many as Before Its Last 60 Seconds!

So, this is my first time that I created and finished a game by myself ^^. I usually make game with team especially I don’t have programming experience very much. It really took my time despite it is...

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Good day, people ;)

So I made it. First time in Ludum Dare. It’s fantastic experience. A lot of experience. First I wanted to take part in the compo, but deadline came too fast, so I focused on the JAM. More time to...

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Playing around with vectors…

Having to relearn a bit of math, I wish paid more attention in linear algebra! Going from this (click for GIF): …to this: At the moment it uses a relatively quick line-intersection algorithm which...

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Gathering Some Kindling

Our team leader made some images to brainstorm! The blocks are pulled from the web though. We’re gonna go with the little blue fire light theme. I’m working on making the flame and sketching some...

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TURN ON THE LIGHT

Ava and Marte reporting in as usual. This time accompanied by two others: Morten and Ida. — We took on a grim theme dear to the four of us, and our hopes is that something will come out of it for...

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Soundscape – A game with only sounds

The game I ended up with for this LD is perhaps something that neither I nor any of you expected. Questionably related to the theme it turned out to be a game all about listening, as well as a test on...

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